Gamification elements provide enjoyment, challenge, and opportunity. eLearning gamification entices, motivates, challenges, and empowers learners so they willingly achieve higher objectives. It is more than entertainment, although games need to be fun. Games lead to deeper engagement, and that brings better retention and changes in behavior. Learners explore concepts, make strategic decisions, receive immediate feedback, and willingly re-engage after unsuccessful attempts.
This post was first published on eLearning Industry.